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Starcraft 1 zerg units
Starcraft 1 zerg units





starcraft 1 zerg units

You can produce SCVs while the CC is moving and also build right on top of it after performing this glitch. This got fixed in version 1.01, although a version of this relating to Guardians remained until version 1.02.Īllows you to slide a Command Center to unbuildable locations, e.g. As it requires old hardware or third-party software, this may require a different category to ordinary speedrunning. The use of this glitch is highly controversial. Deliberately using third party programs to create lag should be disallowed, but if someone were to use a computer that meets the minimum system requirements for starcraft, without using third party programs, and it is possible to make the game lag during normal gameplay, the game may be considered to be running as intended, and the use of this glitch may be acceptable. If the game is lagging, you can cancel units or structures multiple times, which results in free resources. This is a precursor to many other glitches, allowing you to issue orders to unintended receivers.įree resources in laggy conditions (controversial) This allows you to appear to be controlling one unit but really be controlling another. If (on a slow game speed) you set a control group and quickly select the same control group, the game will update faster than the user interface, meaning that the game will select the control group you set it to, while the interface will select the control group that had previously been set.

starcraft 1 zerg units starcraft 1 zerg units

Works on at least version 1.00, and possibly other versions.įor some reason, this does not occur for all mineral patches, but it does for most. This can be achieved through the use of optical flares, or the build anywhere terran and zerg glitches. Therefore, if you can manage to start construction of a hub next to minerals, before actually revealing the minerals through the fog of war, you can get the hub to be closer to the minerals than intended. If you cannot see minerals or vespene geysers, they do not constrict the location in which you can build your command centre/hatchery/nexus. Glitches All Races Avoiding the Hub Placement Constraints (Ignore Mineral Proximity glitch) 4.3 Screwed-up Proximity Check Glitches.4.2 Order to Unintended Receiver Glitches.4 Notes on Types of Glitches (To keep in mind while glitch-hunting).1.5.5 Untested Crazy Drone Bug from some Random You-Tube video (lol).1.5.3 Fully Refund Mutalisks (excluding larva cost).1.5.2 Permanently Invisible Zerg Units and Buildings (requiring the use of the Protoss Arbiter ).1.5.1 Mine from anywhere (at the cost of 150 energy).1.5 Near-Useless but Interesting Glitches (in the interest of completeness).1.2.2 Produce units while lifting a building.1.1.3 Free resources in laggy conditions (controversial).1.1.1 Avoiding the Hub Placement Constraints (Ignore Mineral Proximity glitch).







Starcraft 1 zerg units